A steel ball on a shallow bowl you tilt with your phone. There is a hole in the middle and a rim at the edge, and nothing in between is safe to stand still on. A run lasts exactly as long as you keep the ball away from both.
How it plays
Tilt the phone and the bowl tilts with you. Lean too little and the ball drifts inward toward the hole. Lean too much and it climbs the rim and goes over the side. Every decision you make in the whole game is that one adjustment, made faster and faster.
No buttons and no tutorial. If the tilt reads backwards in your hands, either direction can be flipped in the settings, along with how far you have to lean.
It gets harder in front of you
Roughly every twenty seconds of survival, something new arrives — and then stays. Waves begin travelling across the surface. Debris drops in and rolls with you. The colour drains out of everything. The hole itself starts to widen and wander off centre. Finally the horizon leans.
They pile up rather than take turns, so a long run means handling all of them at once. Each is survivable on its own; the difficulty is in the stack. Every one of them also has a hard limit, so the bowl never becomes something you cannot read — losing should always feel like your mistake, never the game's.
Made for one hand and one minute
Portrait, one thumb. Playable standing up on a train.
No account, no sign-up, and no connection needed — it runs in a tunnel or on a plane.
Your best score is kept, and you can share a run when you beat it.
A run is over in a minute or two, and the next one starts immediately.
Where it is now
The game is complete and playable start to finish: menus, settings, the full difficulty ladder, scoring, and both ways to lose. Sound effects are in. What is left is the work that can only happen on real hardware and in the stores.
What is next
Tilt on real phones. How the control actually feels is the one thing no amount of testing on a desk can settle.
Music. The effects are done; the soundtrack is not.
Store release. Listings, age ratings and privacy consent for Android and iOS, then a soft launch on one store before both.







